Thursday, May 4, 2017

Medusa Hits Single Targets Twice

Recently Mr__Perfect posted a handy reference post at reddit showing the amount of hits you can expect from each hero at max speed over 10 seconds, against a single target.  (This is an update of an original post by panpiksel.)

While I was discussing it there, I reinvented my own idea on how to empirically test this.  That is: do a run with PD and one other hero of interest.  Put Scatter 4 on the hero being tested, to stop the boss from proccing.  Put Angi on PD so he doesn't die.  Since my PD is basically maxxed (skill 10, Berserk 8, Revite 4), the only factor changing is the second hero.  So we can compare them.

I've already done exactly this to compare Heartbreaker to Phantom King, trying to figure out how HB works.  But because I did that, now I can extend the comparison to other heroes.  One per day!

Here's the first: Medusa.  Here's her result:
Medusa result.
PD and Medusa score 99,165,922.

From the older post, HB and PK got 94,734,436 and 95,073,376 respectively.   According to what I know, both get the same hits.  They should be the same, and (within 0.5%, experimental error) they are.

Obviously Medusa is getting higher.  But how much?  We need to factor out the effect of PD.  But we can do that.  PD is getting 50 hits per 10 seconds over the period where he is max speed.  HB/PK are getting 100 hits over the same period.  So, of the damage done by HB/PK, exactly 1/3 is PD.  The rest is HB/PK.  Taking the average of HB/PK damage as "the" damage expected for 150 hits/10s, we find an expected value of 31,634,635 for PD.  The rest (63,269,271) is HB/PK.

We expect PD's damage the same regardless of which hero he is with.  Thus, we conclude that Medusa did 67,531,287.  That is roughly 6.7% higher than HB/PK.  This concords well with the 5% higher that we expected.

Conclusion: Medusa is certainly auto-hitting twice against a single target.  She is doing 5% more damage than HB/PK in this situation (one target, max speed, low damage cap).


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