Thursday, November 3, 2016

Towards Lava Isle 3

My guild is easily doing Mesa4s each night in between bosses.  We've talked about trying to move up to Lava Isles, and a few of the guys have tried it.  They've gotten crushed hard.  (Having looked at it a little, I told them that would happen...)

(BTW my guild is Acadian Clashers -- drop a line if you're looking for a solid guild and you're on iOS; most of us in Eastern timezone; we do bosses at 20:00 and 20:30 server time.)

Before I started writing this, it was not clear to me which Lava Isle to aim for.  So I asked about that on reddit, and got a pretty helpful answer: "Lava 1 rewards are worse than mesa 4, for lava 2 you need minos so harder to find partner for it. Lava 3 can be done with f2p setup as well, and of course means best rewards. We farm it with 95%+ and only use one spirit mage, no other p2p heroes, and no event heroes."  I know my guild has some Minos, but on the other hand rewards for Lava 3 are better, and since everyone can do it... I think that's what we should aim for.

I have looked around, and found a lot of different ways of dealing with Lava3.  However, I like this one best, since it is detailed, and built around using FtP heroes.  That allows everyone to join, at least eventually (high levels and skills are necessary).  It also promotes the development of heroes that everyone should be developing anyway.  Also, using FtP heroes also means that we would have a lot more flexibility in assembling teams, depending on who is around.   Guys cannot always attend every night, and it would be preferable to be able to do Lavas in spite of missing that one guy with Arctica.

Generally, the meta for lava isle 3 appears to be as follows.  First, you have to survive the really immense initial damage incoming.  Generally, revite Ghoulems with very high skills are needed for this, as well as high level, evolved or d'evo'ed heroes.  Also you need a very fast amp-up from PDs: three are used for this, and also Cupids. Second, you've got to avoid or stop the procs of the bosses.  This is generally done by killing them remotely; the teams use Phantom King, Santa, and Grizzly Reaper to inflict massive remote damage.  For the bosses you fight hand-to-hand, it is done by constantly silencing them, using one Aries, and 4x Garutas and Aviars (the pet).  Finally, you need to output a large amount of damage in general, subject to a cap of 60000 damage.  The 60000 cap obviously requires at least one Pumpkin Duke, but we already have three for the ramp-up.  We will use for DPS the heroes that do lots of hits and which proc remotely: PK in particular, as well as SB and GR.

Anyway, here's an adapted version of the teams in the link.

Team 1:
SK (skill 8/10+), Cupid, Ghoulem (skill 9/10+)
2x remote damage heroes (in order, PK, GR, SB)

Team 2
Ghoulem, PD
2x remote damage heroes
1x utility - 1 Aries (skill 8/10+)

Team 4 is the same as team 2, except instead of Aries, it has:
1x utility - 1 Cupid

Team 3:
PD
3x remote damage heroes
1x utility: Treantar (skill 8/10+)

Levels:
All heroes should be evo 160+
Ghoulems should be evo 180+

Minimum Skill Levels:
Ghoulem: 8/10
GR: 7/10
PK: 1/10
PD: 9/10
Cupid: 9/10

Talents/Crests:
PDs should have Revite 3+
Ghoulems should have Revite 4+
Cupids need Revite 4+; 5 preferred
All remote damage heroes should have Revive, level doesn't matter.

Artifacts:
all artifacts should be level 5.
PDs should have Blitz scroll for fastest ramp-up.
One hero in each team should have Garuda, and this should not be a remote damage hero (i.e. not PK, SB, GR, or Aries).
Others should have Victors Emblem, for defense.

Pets:
All can be used except: no Celestis in teams 2, 3, and 4.

Substitutions:
Spirit Mage can be subbed for any remote damage hero.

4 comments:

  1. Hi Von,
    Our guild name is AcadianClashers... :)

    ReplyDelete
    Replies
    1. Ugh. I know that, and even noticed the mistake and thought I fixed it... but didn't, evidently. Anyway, fixed it now.

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  2. Can u explain why we shouldn't use celestis in team 2,3,4?

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    Replies
    1. Yes. I asked this explicitly to the guy who came up with the strategy (you can read it there). The summary is this: The eastern demon has a proc that protects it. Celestin removes buffs (like Pixie does), and thus speeds up killing the east demon. Usually killing stuff faster is better, but in this case it is worse because via remote damage you are also killing other demons, and in this case you want to kill one of the north/south demons before killing the east demon.

      If you kill the east demon too fast, then the teams split as they head for both the north and south demons. When this happens, there is a chance that enough heroes get killed that it makes failure via timeout possible.

      If you don't kill the east demon quite as fast, then there is extra time for remote damage to kill the north demon, and no heroes get killed.

      Note that the east demon will only proc once, at the start, or maybe twice. (Not sure on that). But very soon he will be permanently silenced due to Aries and 4x Garuta and 4x Aviar.

      Delete

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