Wednesday, November 9, 2016

Creating Contention at Battle Altars

Almost daily, players list their heroes on reddit.  I am often surprised by how low their crest sets are relative to their might.  (Here's a recent example.  90000 might; a handful of level 3 crest sets, mostly level 2s, and even some 1s.)  I guess people don't take the Lost Realm very seriously.

I've always pounded the Realm as hard as I could subject to FtP limits.  So by now I have all six battle altars (and indeed I have had them for months).  And for all six, I contended for them either once or at most only a few times when they were new.

It would be nice to have contention for my altars, since the more they change hands, the more blue crystal they create.

For a while I had two teams: one scatter team for facing demons, and the other stun-heavy team for fighting the normal monster groups.  But then I got Aries, and gave him my Revite 4 crest set.  Now I just have one team.  It could certainly be better, but it's pretty strong for my 97000 might.

About two weeks ago, I realized that my problem with getting fights in my battle altars might be that I am just too strong.  Perhaps the code works like this: when you first expand the size of the Realm to include a battle altar, the program assigns you a similar-might player to be the other contestant for that altar.  And perhaps that assignment never changes.  (If you have some notion of how the Lost Realm works, please drop a line.)

If my conjectured functionality is so, then it would explain why I don't get fights at altars.  Because I have not puffed up my might artificially, and because I have excellent crests (which don't count as might), my opponents may not be able to beat my team even trying multiple times.  Also, I am pretty hardcore about always doing all the subgames every day; this means I am increasing in my "true" might about as fast as can be done absent spending money.  As a result of that, any other average player is never going to get stronger than me, and in fact will be slowly left behind unless he is similarly hardcore.  (Or spends.  Or gets lucky rolling heroes that I don't have.)

Anyway, I decided to try an experiment.  I set up a team with just a level 60 angel in it.  For the past weeks I have been leaving this team as my team whenever I exit the realm.  My hope was that my opponents, whoever they are, would eventually think to re-try their battle altar and be pleasantly surprised.  Then, assuming I can take the altar back (almost certain), if I keep doing it, perhaps they'll keep beating my angel and I can get my altars leveling up.  More blue crystal!

So I have now been weak for weeks.  Nothing changed.  Not until yesterday, that is.  I entered the realm to see this:
First battle altar contention in months!
Excellent!  Of course I retook it.  Hasn't changed since... but I am hopeful.  Meanwhile, a second altar got taken by someone else!  Go, go, whoever you guys are.  Maybe I can get all six into contention!

Incidentally, if you are inspired to try something like this, please first consider its effect on your guild.  If you are one of the 10 or so highest might guys in your guild, then you probably have guildmembers who are used to using your team as the other half of their Lost Realm demon killing.  And in that case, it's probably a bad idea to do this.

1 comment:

  1. Update as of Nov 23: I got a few of my altars taken, but only once or twice each. I don't know why these guys don't keep trying, assuming they have the option to. But they don't seem to. Experiment is still running though, so maybe I will get someone game.

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